Pages: [1] 2 |
1. The myth about projectiles and 'choosing damage type' - in Ships and Modules [original thread]
Originally by: Arii Smith Originally by: Mortuus It really depends on what you are doing. I suit my ammo to the NPCrs resists. So in the north vs Guristas, its EMP all the way. EM kills the shield, EXP tears the armor. Down south ...
- by Sheriff Justice - at 2007.07.17 06:35:00
|
2. Navy Megathron Vs Vindicator?! - in Ships and Modules [original thread]
meh.. yeh i forgot all about the BS 5 part which i have. So there for i have the 25% on the navy mega already. However i reckon il stick with navy mega as i would rather have the extra low slot. Thanks alot guys anyhow. o/
- by Sheriff Justice - at 2007.05.06 15:40:00
|
3. Navy Megathron Vs Vindicator?! - in Ships and Modules [original thread]
Looked around forums for this but i cant find it. I have a Navy Mega right now just fitting it out faction setup. However i seen the 25% Turret dmg bonus you get on vindi where not on the navy, would i be better with a vindi or a navy mega?!
- by Sheriff Justice - at 2007.05.06 12:43:00
|
4. Raven pvp setup. - in Ships and Modules [original thread]
Originally by: Gronsak Originally by: Jenny Spitfire 6 x T2 Cruises, 2 x Heavy NOS. 2 x Sensor boosters T2, 4 x ECM - Multispectrals 5 x WCS 5 x T2 Med drones, 5 x T2 light drones. no good, u need at least 2 dmg mods imo since ...
- by Sheriff Justice - at 2006.06.02 21:12:00
|
5. Raven pvp setup. - in Ships and Modules [original thread]
Drop all that shield junk in your mids and run 4-5 EW mods as others here have suggested. Only real reason to run an uber shield tank is for playing bait imo. SJ
- by Sheriff Justice - at 2006.06.02 21:11:00
|
6. No Topic - in Ships and Modules [original thread]
The Gallente one looks like a childrens toy. Way overdone. SJ
- by Sheriff Justice - at 2006.05.31 19:29:00
|
7. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Tux the cap usage and fitting changes are a nice start and thanks for a better explaination on it all. I must admit even after reading about your boosts I still stayed up till 4AM moving my Ravens and all their gear around in place of my Megas. ...
- by Sheriff Justice - at 2006.05.06 17:36:00
|
8. Blasters, artillery and more - in Ships and Modules [original thread]
Disapointed in the blaster changes. Please see here for an excellent explination. SJ
- by Sheriff Justice - at 2006.05.04 23:51:00
|
9. Ishtar, holly wierd ship batman - in Ships and Modules [original thread]
I found its best served as a support ship. Yes, the Ishtar can do insane dmg with its drones but compared to turrets they're just to much a pain in the ass to fight with. Yes the Ishtar can tank very very well but dont expect to do it without majo...
- by Sheriff Justice - at 2005.03.02 19:32:00
|
10. Watch out! Stealth-nerf/boost! - in Ships and Modules [original thread]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 24/02/2005 19:30:14 Originally by: Sheriff Justice Originally by: Roger Dodger Originally by: Lechap Hi. It's a bug. Seriously. Before you guys ...
- by Sheriff Justice - at 2005.02.24 19:33:00
|
11. Watch out! Stealth-nerf/boost! - in Ships and Modules [original thread]
Originally by: Roger Dodger Originally by: Lechap Hi. It's a bug. Seriously. Before you guys pull a Howard Dean and come here shrieking about "stealth nerfs", try to think before posting. Shamis, please! What are you guys d...
- by Sheriff Justice - at 2005.02.24 17:35:00
|
12. 720mm IIs - in Ships and Modules [original thread]
One of our corpmates, Agent Neolithicalwolf, is using these on a Munnin. Absolutely incedible guns. I dont know much about projectiles, but from the looks of it the 720s are working just fine:) -"Agent NeolithicalWolf > 2005.01.26 04:59:58 com...
- by Sheriff Justice - at 2005.01.27 01:03:00
|
13. The mega pulse - in Ships and Modules [original thread]
Originally by: Luc Boye This whole gun comparison is bollox, since nobody is flying around with only one gun. As zillion people already pointed out, blasterthron according to this chart should fit 7 neutrons, and then we all know it needs ...
- by Sheriff Justice - at 2005.01.12 18:55:00
|
14. Megathrons - in Ships and Modules [original thread]
Is it possible to be the most powerful and most boring BS at the same time? If so the Amarr have certainly accomplished it. Id take a Mega over an Apoc anyday purely for enjoyment of the game. SJ
- by Sheriff Justice - at 2004.09.16 01:21:00
|
15. Megathrons - in Ships and Modules [original thread]
Is it possible to be the most powerful and most boring BS at the same time? If so the Amarr have certainly accomplished it. Id take a Mega over an Apoc anyday purely for enjoyment of the game. SJ
- by Sheriff Justice - at 2004.09.16 01:21:00
|
16. Why does Shield Tanking = Armor Tanking (or worse) - in Ships and Modules [original thread]
I agree Cao Cao shields need some love. Maybe the tech2XLSB and shield skills will be the difference we need to make shieldtanking viable again,,,,,,if they ever actually make it in game. At the moment the disparity is just to great and like you s...
- by Sheriff Justice - at 2004.08.14 15:35:00
|
17. Why does Shield Tanking = Armor Tanking (or worse) - in Ships and Modules [original thread]
I agree Cao Cao shields need some love. Maybe the tech2XLSB and shield skills will be the difference we need to make shieldtanking viable again,,,,,,if they ever actually make it in game. At the moment the disparity is just to great and like you s...
- by Sheriff Justice - at 2004.08.14 15:35:00
|
18. Tech2 XLSB?? - in Ships and Modules [original thread]
Originally by: Rod Blaine Originally by: Hellspawn666 clelary t2 xlsb shud come before t2 large armor due to the fact that shield tnaking is alreayd heavily nurfed it wud give it a needed boost im starting to run into armor tanked ...
- by Sheriff Justice - at 2004.08.14 15:28:00
|
19. Tech2 XLSB?? - in Ships and Modules [original thread]
Originally by: Rod Blaine Originally by: Hellspawn666 clelary t2 xlsb shud come before t2 large armor due to the fact that shield tnaking is alreayd heavily nurfed it wud give it a needed boost im starting to run into armor tanked ...
- by Sheriff Justice - at 2004.08.14 15:28:00
|
20. More Missiles! - in Ships and Modules [original thread]
Originally by: TomB 4. Missile collision and the annoying scenarios that players can get into with them will get adressed. Sounds like a decent idea TomB. My only concern is your above statement. Please reassure us we wont be going ba...
- by Sheriff Justice - at 2004.07.04 17:28:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |